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Slippery Motion Research
As we move through the natural world, we use a
variety of visuo-motor reflexes to move around objects in our path.
For some time "first person view" video games have successfully
simulated this movement in the virtual world, causing the user to
slide around virtual objects in their path, along walls and around
corners. The effect is so natural, that few players complain about it
and many don't even notice. The experiments outlined in these papers
provide a clear statement of this effect and an empirical basis for
testing it.
Jacobson, J., and Lewis, M. (1997) Collision Handling in Virtual
Environments; Facilitating Natural User Motion. Proceedings for the
1997 IEEE International Conference on Systems, Man, and Cybernetics.
slip-smc97.pdf
Jacobson, J., and Lewis, M. (1997) An Experimental Comparison of Three
Methods for Collision Handling in Virtual Environments. Proceedings
of the Human Factors and Ergonomics Society41st Annual Meeting.
V2, p1273 ISBN 0-945289-07-3
slip- hfes97.pdf
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