ULAB

ml@sis.pitt.edu   TEL:+1 (412) 624-9426   FAX:+1 (412) 624-2788

 

 

About ULab

Projects

Publications

Events

Team

Sponsors

Contact
 

Slippery Motion Research

As we move through the natural world, we use a variety of visuo-motor reflexes to move around objects in our path. For some time "first person view" video games have successfully simulated this movement in the virtual world, causing the user to slide around virtual objects in their path, along walls and around corners. The effect is so natural, that few players complain about it and many don't even notice. The experiments outlined in these papers provide a clear statement of this effect and an empirical basis for testing it.

Jacobson, J., and Lewis, M. (1997) Collision Handling in Virtual Environments; Facilitating Natural User Motion. Proceedings for the 1997 IEEE International Conference on Systems, Man, and Cybernetics. slip-smc97.pdf

Jacobson, J., and Lewis, M. (1997) An Experimental Comparison of Three Methods for Collision Handling in Virtual Environments. Proceedings of the Human Factors and Ergonomics Society41st Annual Meeting. V2, p1273 ISBN 0-945289-07-3 slip- hfes97.pdf

 

 

 

 

 

  University of Pittsburgh |