Robots, Agents and People
Teams for USAR
This project is supported by NSF grant
NSF-ITR-0205526.. Alexander Gutierrez, Terence Keegan, Kevin Oishi,
Binoy Shah, Steven Shamlian, Mark Yong, and Josh Young assisted in
data collection.
Mary Berna, Illah Nourbakhsh, & Katia Sycara
Carnegie Mellon University
Michael Lewis & Jijun Wang University of
Pittsburgh

RAP Project
GOALS
-
design and develop heterogeneous teams of
robots
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link these robots to one another, humans, and
other information sources using the RETSINA multiagent architecture
-
develop effective strategies to support
cooperation among the team
MEANS
In the first five months we have:
-
Conducted extensive data collection at the NIST
USAR facility
-
Constructed an initial simulation of the Orange
Arena
-
Begun experimentation for constructing a
stair/rubble climbing robot
Near Future: Focus on teleoperation
Medium Future: Focus on cooperation
RETSINA-
multiagent Systems architecture
Retsina agents come with built-in planning, &
communications capability and have been designed to support
cooperation including dynamic discovery and loss of communications.

Retsina agents will provide outer loop control
and serve to link USAR robots with one another, human controllers, and
external information sources.
Typical RETSINA MAS architecture

USAR Simulation
We are developing simulations of all three NIST
arenas using the Unreal game engine and the GameBots modification to
insert simulated robots
NIST photograph of Orange Arena
Simulated Orange arena (without rubble)

Novel USAR Robots
We are developing a cadre of differentially
capable robots we hope to control through a matchmaking, collaboration
process.
Pictured below are views of Corky, an
experimental stairs/rubble climber

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