Research Activities

Main topics:

Other pages of interest:

Usability Laboratory

Publications, and a list of personnel in the lab, can be found here.

Gamebots for Unreal Tournament 2003

As part of our ongoing effort to port our ModSAF translation system to the new Unreal Tournament 2003, I am working on a port of Gamebots to the new game. Keep watching here for updates.

You can get the patches for the old Gamebots here.

Gamebots Tips

CaveUTix

This is a port of Jeff Jacobson's CaveUT to Linux. CaveUT is a modification to the Unreal Tournament video game, which allows you to use multiple screens attached to a single Unreal Tournament instance, to simulate 3D immersion.

Using ModSAF to Control Unreal Tournament Bots

ModSAF is "an interactive, high resolution, entity level simulation that represents combined arms tactical operations up to the battalion level." Basically, it is a simulation system that lets the military play with their toys, without actually killing anybody in the process.

My research group is interested in making Unreal Tournament a viewer into a ModSAF simulation. This would allow anyone with a PC running the game to watch a simulation unfold, from any viewpoint. The eventual goal is to also allow Unreal Tournament to control entities in the ModSAF simulation.

I have written a proof of concept for the idea. It makes use of Gamebots, a package written to explore artificial intelligence using Unreal Tournament, and a collection of java classes from DIS-Java-VRML Working Group.

We're currently porting this to the Retsina agent system, in an effort to consolidate the work from several different research groups spread around a few universities.

Most of the models used come from the wonderful AirFight UT mod. These guys are just amazing!

View some screenshots.

View our local mirror of the DIS data dictionary, and the DIS PDU entity type listing.


Page written by Joe Manojlovich

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